Suggestions
I’m only writing this because there’s no way to submit feedback directly to someone who will read it on their website. There are a couple glaring omissions from the navigation/UI features that should be addressed definitely by subsequent games and it would be worth to update in this game:
The map zoom level is always reset when you go back to the map screen. Really, really dumb.
I can’t zoom out enough in the world. Some buildings are just really big, and they are actually sized to scale since there is no transition between the outside world and entering a building. Do whatever you need to support a ‘really zoomed out’ mode, i.e. a much-reduced polygon count for everything, reduced textures etc.
Last, and related to the zooming problem above, is there’s no way to order the troop to a far location without scrolling there in the world. What we need is a way to change the world viewport by clicking on the map, the view should jump to that location. This is what every other overhead RPG has done.
I just changed the rating to 3 stars after playing for awhile (starting the second area), because the game has major problems with difficulty management. There are no random encounters, so it’s impossible to do ‘leveling. This should ALWAYS be an option. And the equipment system places WAY too much emphasis on constantly finding upgrades, which is not easy. Cmon, damage at level 1 starts at 10-20, but by level 4 or 5 (I think) your leads need to dish at least 100.
NullTerminator about Divinity - Original Sin